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Augmented Reality Market Overview 2031: Size, Share, and Trends

user image 2024-10-22
By: Rajul123
Posted in: Automotive and Transportation

Meticulous Research®, a renowned global market research organization, has released a comprehensive report titled, “Augmented Reality Market by Offering (Smart Glasses, Headsets), Type, Application (Training & Learning, Gaming, Promotion & Advertising), End User (Retail & E-commerce, Media & Entertainment, Healthcare, Travel & Tourism), and Geography—Global Forecast to 2031.”

Download Sample Report Here @  https://www.meticulousresearch.com/download-sample-report/cp_id=1223

This report indicates that the global augmented reality (AR) market is anticipated to reach a remarkable value of $210.1 billion by 2031, growing at a robust CAGR of 34.9% from 2024 to 2031. The primary factors contributing to this market growth include escalating government initiatives to promote AR adoption, increasing demand for AR technologies in the retail and e-commerce sectors, and a heightened interest in AR applications within healthcare . However, challenges related to privacy and security issues and the high costs of AR hardware pose significant hurdles to market development.

Moreover, advancements in 5G technology and emerging prospects in the travel and tourism industries are expected to generate additional opportunities for market expansion. Conversely, the ongoing shortage of skilled professionals in the AR field remains a considerable barrier.

The report segments the global augmented reality market based on offerings (hardware, platform, services), types (marker-based AR, marker-less AR), applications (training & learning, gaming, promotion & advertising, and more), and end-use industries (media & entertainment, healthcare, retail, and others). It also conducts an extensive analysis of the competitive landscape at regional and country levels.

Offering Segment: Hardware as the Dominant Force

In terms of offerings, the AR market is categorized into hardware, platform , and services . The hardware segment is projected to dominate in 2024, expected to account for over 55% of the total market share. This substantial share is driven by the rising adoption of AR devices in the entertainment sector , a surge in smartphone sales featuring AR functionalities, and significant advancements in AR smart glasses from key market players.

Noteworthy innovations, such as the Apple Vision Pro AR headset launched by Apple Inc. in June 2023, underscore the market's potential. This state-of-the-art device incorporates features like eye tracking and gesture recognition , enhancing user interaction and experience.

Furthermore, the hardware segment is anticipated to register the highest CAGR during the forecast period, fueled by continuous technological innovations and increasing consumer demand for immersive AR experiences.

Type Segment: Marker-Based AR Gains Prominence

The AR market is also classified into marker-based AR and marker-less AR . In 2024, the marker-based AR segment is expected to capture a significant portion of the market share. This growth is primarily due to the increasing sales of smartphones equipped with AR capabilities and advancements in remote assistance systems that utilize AR for navigation in various sectors, including automotive and tourism. The demand for location-based AR solutions is accelerating this segment's expansion.

Additionally, the marker-based AR segment is projected to achieve the highest CAGR throughout the forecast period, supported by innovations in computer vision and a growing number of applications across diverse industries.

Application Segment: Gaming Remains a Key Player

Within the application segment, the AR market includes areas such as gaming , training & learning , promotion & advertising , and others. The gaming segment is predicted to hold the largest share in 2024, accounting for over 33% of the global AR market. The rising popularity of AR gaming and the increasing demand for AR-enabled devices are driving this segment's robust growth.

In contrast, the promotion & advertising segment is expected to experience the fastest growth during the forecast period. As businesses increasingly acknowledge the value of immersive AR experiences in their marketing strategies, investments in AR-driven advertising are on the rise. The capacity of AR to create engaging, interactive content is significantly enhancing brand visibility and consumer engagement.

End-Use Industry: Media & Entertainment at the Helm

When assessing end-use industries, the AR market encompasses sectors such as media & entertainment , healthcare , retail , industrial manufacturing , and others. In 2024, the media & entertainment sector is anticipated to capture the largest market share, exceeding 25% of the global AR market. The growing demand for AR applications in gaming and immersive media experiences fuels this growth.

Conversely, the healthcare segment is expected to demonstrate the highest CAGR throughout the forecast period. The integration of AR in medical training , surgical procedures , and patient care is becoming increasingly prevalent, bolstered by government initiatives and significant investments in healthcare technology. Companies are continuously innovating AR solutions to enhance training methodologies and improve patient outcomes.

Geography: North America Retains Dominance

Geographically, the AR market is segmented into North America, Europe, Asia-Pacific, Latin America , and the Middle East & Africa . In 2024, North America is expected to hold the largest share of over 40% of the global AR market. This market leadership is attributed to substantial investments in digital infrastructure , a robust focus on technological advancements , and the presence of key AR technology companies.

Innovative applications, such as the Los Angeles Rams adopting ARound technology to enhance fan engagement during NFL games, exemplify the region's commitment to integrating AR into everyday experiences.

Conversely, the Asia-Pacific region is projected to witness the highest growth rate, with an anticipated CAGR of 37.5% . This growth is driven by substantial investments in AR technology from countries like China, Japan, South Korea , and India . Recent innovations, such as the introduction of the Xiaomi Wireless AR Glass , featuring advanced adaptive display technology , highlight the increasing demand for AR solutions in the consumer electronics sector.

To gain more insights into the market with a detailed table of content and figures, click here: https://www.meticulousresearch.com/product/augmented-reality-market-1223

Key Players:

The key players operating in the global augmented reality market are Google LLC (U.S.), PTC, Inc. (U.S.), Seiko Epson Corporation (Japan), Microsoft Corporation (U.S.), Samsung Electronics Co., Ltd. (South Korea), Apple Inc. (U.S.), NVIDIA Corporation (U.S.), Qualcomm Technologies, Inc. (U.S.), Magic Leap, Inc. (U.S.), Vuzix Corporation (U.S.), Lenovo (China), Sony Corporation (Japan), Meta Platform, Inc. (U.S.), Snap Inc. (U.S.), and MAD Gaze (China).

Key Questions Answered in the Report:

  • What are the high-growth market segments in terms of offering, type, application, and end-use industry?
  • What is the historical market size for the global augmented reality market?
  • What are the market forecasts and estimates for 2024–2031?
  • What are the major drivers, restraints, opportunities, challenges, and trends in the global augmented reality market?
  • Who are the major players in the global augmented reality market, and what are their market shares?
  • What is the competitive landscape like?
  • What are the recent developments in the global augmented reality market?
  • What are the different strategies adopted by major market players?
  • What are the trends and high-growth countries?
  • Who are the emerging players in the global augmented reality market, and how do they compete with other players?

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Meticulous Research®
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Augmented Reality Technology, AR Glasses, Augmented Reality Headsets, Augmented Reality Platform, Augmented Reality Solutions, Information and Communications, Technology, ICT

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